Level_PlayerManager¶
With this PlayerManager community component, you can manage effects on players, including the effects for increasing levels, adding experience points, healing, and ranking number 1.
Note: As this is a global component, you can attach this component to any object in the scene. However, it's a best practice to create an empty object named "GameManager" and attach this component to it.
Related components¶
The Level_PlayerManager component must be used together with:
- Level_PlayerNumericalTable
 - Behavior_EffectItem
 - Behavior_EffectSpawner
 - Level_BuffNumericalTable
 
The Level_PlayerManager component is suggested to be used together with:
- Level_CustomRankManager
 - UI_CustomRankPanel
 - Level_DeadMessage
 - Level_CharacterFallDamage
 - UI_Experience
 - Level_SpawnSettings
 - Level_CustomTimeLimitedSettings
 - UI_CountDown