Behavior_RaycastVehicleWheel¶
This Behavior_RaycastVehicleWheel community component (Component) controls how the wheels of a car behave during driving.
| Property | Description | 
|---|---|
| Radius | The radius of the wheels. It should be the radius of the model to avoid the wheel model from penetrating other models. | 
| Is Motor | Determines if the wheel is a drive wheel that transmits force to make the vehicle move both forward and backward. | 
| Is Steer | Determines if the wheel is a steering wheel that rotates in order to steer a vehicle. | 
| Max Steer Angle | The max angle to which the steering wheel can rotate | 
| Steer Velocity | The steering wheel's steering speed when turning (degree/s). It indicates how fast the wheel angle reaches the maximum steering angle from 0 degrees at this speed. | 
| Spring Max Force | The force of the suspension that supports the vehicle. The value should be linearly related to the mass of the vehicle's body. | 
| Spring Max Length | The extension and contraction length of the suspension. A higher suspension length means a greater ability to pass higher obstacles. | 
| Damper Bump Force | Damping force during suspension compression | 
| Damper Rebound Force | Damping force during suspension rebound | 
| Max Load | The maximum load that can be assigned to the wheel. | 
Related Components¶
This Component must be used with Behavior_ArcadeVehicle, which controls the vehicle body.