What's new?
See what's changed in Horror Game Kit 1.5 since Horror Game Kit 1.0:
Game Settings
- Added global audio volume, BGM volume, and environmental audio.
- Added light configuration for inspecting items
- Restructured the navigation system for pathfinding
- Added ability to skip intro video at game start
Packages
Added the Packages section, within which Core Packages include components, while Extension Packages include smart assets and resourcees used by those assets, for example, audio, animations, prefabs, textures, etc. Assets from packages will be updated together when you update the Horror Game Kit.
Asset Box
Restructured Asset Box and moved the gameplay assets via Packages > Prefabs or Packages > Horror Assets > Assets.
Smart Assets
Added the built-in Behavior component to smart assets. This component shapes the smart assets' gameplay behaviors, and displays customizable attributes and reviewable events and actions.
Components
- Added Trigger Zone in the Create list of Scene Explorer.
- Renamed Add Features to Add Components.
- Changed Trigger Action to Event Trigger, Action List to Action Sequence, and more.
NavMesh
Supported dynamic mesh baking. After configuring Navigation in Game Settings, a NavMesh area will be baked in the scene; to make the baked area visible in Edit Mode, add the NavMesh Dynamic Builder component to the characters or agents.
Asset Library
Removed the Logic asset category from Asset Library