float4¶
float4 represents a four-dimensional vectors.Properties¶
float4 zero¶
A float4 with the magnitude of zero
float4 one¶
A float4 with a value of 1 on every axis
number magnitude¶
Returns the length of this vector
float4 normalized¶
Returns this vector with a magnitude of 1
number sqrMagnitude¶
Returns the squared length of this vector
number x¶
The x-coordinate of the float4
number y¶
The y-coordinate of the float4
number z¶
The z-coordinate of the float4
number w¶
The w-coordinate of the float4
Functions¶
float4 float4.New(number x, number y, number z, number w)¶
ReturnsThe new float4.
Constructs a new float4 using the given x, y,z and w components.
xThe x.yThe y.zThe z.wThe w.
float4 float4.FromQuaternion(quaternion q)¶
ReturnsA float4.
Constructs a new float4 using x, y,z and w of the quaternion.
qThe given quaternion.
number float4.Distance(float4 a, float4 b)¶
Returns the distance between
a and b.
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number float4.Dot(float4 a, float4 b)¶
Dot product of two vectors.
float4 float4.Lerp(float4 a, float4 b, number t)¶
Linearly interpolates between two points.
Interpolates between the points
a and b by t. The parameter t is clamped to the range [0, 1].
When t = 0, returns a.
When t = 1, returns b.
When t = 0.5, returns the midpoint of between a and b.
aStart value, returned when t = 0.bEnd value, returned when t = 1.
float4 float4.Max(float4 a, float4 b)¶
Returns a vector that is made from the largest components of two vectors.
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float4 float4.Min(float4 a, float4 b)¶
Returns a vector that is made from the smallest components of two vectors.
float4 float4.MoveTowards(float4 current, float4 target, number maxDistanceDelta)¶
Moves a point
current towards target.
currentThe position to move from.targetThe position to move towards.maxDistanceDeltaDistance to movecurrent per call.
float4 float4.Project(float4 a, float4 b)¶
Projects a vector onto another vector.
float4 float4.Scale(float4 a, float4 b)¶
Multiplies two vectors component-wise.
Every component in the result is a component of
a multiplied by the same component of b.
float4 Mul(number value)¶
ReturnsSelf.
Multiplies self by a number. Mul will modify the value of self. Instead, apply operator * to create a new float4 value without self modification.
valueA number.
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In this example, Mul modifies the value of a to [2,2,2,2], while b*2 creates a new float4 without modifying b.
float4 Div(number value)¶
ReturnsSelf.
Divides self by a number. Div will modify the value of self. Instead, apply operator / to create a new float4 value without self modification.
valueA number.
float4 Add(float4 value)¶
ReturnsSelf.
Adds a float4 to self. Add will modify the value of self. Instead, apply operator + to create a new float4 value without modification.
valueA float4 value.
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In this example, function Add modifies the value of a to [6,8,10,12], while b+c creates a new float4 without modification.
float4 Sub(float4 value)¶
ReturnsSelf.
Subtracts a float4 from self. Sub will modify the value of self. Instead, apply operator - to create a new float4 value without modification.
valueA float4.
number SqrMagnitude()¶
Returns the squared length of this vector.
number Magnitude()¶
Returns the length of this vector.
The length of the vector is square root of
(x*x+y*y).
float4 Normalize()¶
Makes this vector have a magnitude of 1.
void Set(number x, number y, number z, number w)¶
Set
x, y, z and w components of an existing float4.
float4 SetNormalize()¶
Makes and returns this vector have a magnitude of 1.
void SetScale(float4 value)¶
Multiplies two vectors component-wise.