float4¶
float4
represents a four-dimensional vectors.Properties¶
float4 zero¶
A float4 with the magnitude of zero
float4 one¶
A float4 with a value of 1 on every axis
number magnitude¶
Returns the length of this vector
float4 normalized¶
Returns this vector with a magnitude of 1
number sqrMagnitude¶
Returns the squared length of this vector
number x¶
The x-coordinate of the float4
number y¶
The y-coordinate of the float4
number z¶
The z-coordinate of the float4
number w¶
The w-coordinate of the float4
Functions¶
float4 float4.New(number x, number y, number z, number w)¶
ReturnsThe new float4.
Constructs a new float4 using the given x
, y
,z
and w
components.
x
The x.y
The y.z
The z.w
The w.
float4 float4.FromQuaternion(quaternion q)¶
ReturnsA float4.
Constructs a new float4 using x
, y
,z
and w
of the quaternion
.
q
The given quaternion.
number float4.Distance(float4 a, float4 b)¶
Returns the distance between
a
and b
.
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number float4.Dot(float4 a, float4 b)¶
Dot product of two vectors.
float4 float4.Lerp(float4 a, float4 b, number t)¶
Linearly interpolates between two points.
Interpolates between the points
a
and b
by t
. The parameter t
is clamped to the range [0, 1].
When t
= 0, returns a
.
When t
= 1, returns b
.
When t
= 0.5, returns the midpoint of between a
and b
.
a
Start value, returned when t = 0.b
End value, returned when t = 1.
float4 float4.Max(float4 a, float4 b)¶
Returns a vector that is made from the largest components of two vectors.
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float4 float4.Min(float4 a, float4 b)¶
Returns a vector that is made from the smallest components of two vectors.
float4 float4.MoveTowards(float4 current, float4 target, number maxDistanceDelta)¶
Moves a point
current
towards target
.
current
The position to move from.target
The position to move towards.maxDistanceDelta
Distance to movecurrent per call.
float4 float4.Project(float4 a, float4 b)¶
Projects a vector onto another vector.
float4 float4.Scale(float4 a, float4 b)¶
Multiplies two vectors component-wise.
Every component in the result is a component of
a
multiplied by the same component of b
.
float4 Mul(number value)¶
ReturnsSelf.
Multiplies self by a number. Mul will modify the value of self. Instead, apply operator *
to create a new float4 value without self modification.
value
A number.
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In this example, Mul
modifies the value of a
to [2,2,2,2], while b*2
creates a new float4 without modifying b
.
float4 Div(number value)¶
ReturnsSelf.
Divides self by a number. Div will modify the value of self. Instead, apply operator /
to create a new float4 value without self modification.
value
A number.
float4 Add(float4 value)¶
ReturnsSelf.
Adds a float4 to self. Add
will modify the value of self. Instead, apply operator +
to create a new float4 value without modification.
value
A float4 value.
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In this example, function Add
modifies the value of a to [6,8,10,12], while b+c
creates a new float4 without modification.
float4 Sub(float4 value)¶
ReturnsSelf.
Subtracts a float4 from self. Sub
will modify the value of self. Instead, apply operator -
to create a new float4 value without modification.
value
A float4.
number SqrMagnitude()¶
Returns the squared length of this vector.
number Magnitude()¶
Returns the length of this vector.
The length of the vector is square root of
(x*x+y*y)
.
float4 Normalize()¶
Makes this vector have a magnitude of 1.
void Set(number x, number y, number z, number w)¶
Set
x
, y
, z
and w
components of an existing float4.
float4 SetNormalize()¶
Makes and returns this vector have a magnitude of 1.
void SetScale(float4 value)¶
Multiplies two vectors component-wise.