Camera Effect
This component belongs to the following package:
- com.yahaha.sdk.graphics
Description
Properties
| Attributes | Description |
|---|---|
| Is Global | When enabled, the effect will be applied globally to all cameras in the scene, affecting the entire game's visual output. |
| Effect Type | Specifies the type of effect to apply. |
| Blood Color | Defines the color of the blood effect, allowing customization to fit the visual style of the game. |
| Blood1 | Adjusts the intensity and spread of the first blood overlay effect. |
| Blood2 | Adjusts the intensity and spread of the second blood overlay effect. |
| Blood3 | Adjusts the intensity and spread of the third blood overlay effect. |
| Blood4 | Adjusts the intensity and spread of the fourth blood overlay effect. |
| Artefact Fade | Controls the fade-in and fade-out of visual artifacts to create dynamic visual interest or simulate interference. |
| Artefact Colorisation | Adds color-based visual artifacts, enhancing the effect of distortion or damage on the screen. |
| Artefact Parasite | Introduces parasitic, possibly animated artifacts that disrupt the normal view, simulating digital or analog interference. |
| Artefact Noise | Adds noise artifacts to the camera view, mimicking grain or static effects. |
| Broken_Small | Simulates small-scale damage to the camera or viewport. |
| Broken_Medium | Simulates medium-scale damage to the camera or viewport. |
| Broken_High | Simulates extensive damage to the camera or viewport. |
| Broken_Big | Simulates large and significant damage to the camera or viewport. |
| Film Speed | Adjusts the emulation of film speed, affecting how motion blur and exposure are handled. |
| Film Luminosity | Modifies the overall luminosity of the film effect, adjusting brightness and contrast dynamically. |
| Film Vignette | Applies a vignette effect, darkening the edges of the screen to focus attention on the center. |
| Film Negative | Creates a negative film effect, inverting colors and adding a unique stylistic touch. |
| Film Texture | Applies a textured overlay that mimics the look of different types of film grains. |
| ColorRGB | Controls the RGB color balance, allowing for subtle or dramatic shifts in coloration. |
| NightFadeFX | Applies a night vision effect, enhancing visibility under low light conditions while adding a characteristic green hue. |
| Vignette | Adds a soft or hard vignette effect to the edges of the screen, which can be used to focus player attention or mimic camera lens characteristics. |
| Vignette Smoothness | Controls the smoothness of the vignette transition from center to edge, allowing for a more natural or stylized effect. |
| ScanLine | Simulates the appearance of scan lines, reminiscent of old CRT monitors, adding a retro feel to the game. |
| Real VHS Tracking | Emulates VHS tape tracking errors, adding horizontal jitter and disruption effects that enhance a retro aesthetic. |
| Real VHS Jitter | Introduces jitter to the camera effect, mimicking old VHS tape playback inconsistencies. |
| Real VHS Glitch | Creates glitches that replicate VHS tape damage or playback errors, useful for creating a sense of age or malfunction. |
| Real VHS Noise | Adds visual noise typical of VHS tape playback, contributing to a gritty, aged film look. |
| Real VHS Brightness | Adjusts the brightness level to mimic the dynamic range of VHS tape recordings. |
| Real VHS Contrast | Modifies the contrast to emulate the limited contrast range of VHS tapes. |
| Real VHS Texture1 | Applies the first layer of VHS tape texture, enhancing the realism of the VHS effect. |
| Real VHS Texture2 | Applies a secondary layer of VHS tape texture for additional depth and authenticity. |
| Distorted Distortion | Creates a distorted visual effect, warping and twisting the image in a dynamic or static pattern. |
| Distorted RGB Split | Splits the RGB channels, creating a chromatic aberration effect that can simulate physical lens distortions or digital errors. |
| Horror Fade | Applies a fading effect tailored for horror settings, enhancing the eerie and unsettling atmosphere. |
| Horror Distortion | Introduces distortion effects specifically designed to create a disorienting and frightening visual experience. |
| Horror Texture | Overlays a texture that enhances the horror theme, adding elements like fog, blood spatter, or supernatural phenomena. |
| TVNoiseFade | Simulates the fading in and out of TV noise, useful for transitions or to imply technological manipulation. |
| VHS Cryptage | Emulates the encryption artifacts associated with old VHS tapes, adding a layer of nostalgia or degradation. |
| VHS Parasite | Introduces visual parasites that mimic VHS tape damage, enhancing the vintage feel or creating a sense of decay. |
| VHS Parasite2 | Adds a second layer of VHS parasite effects, increasing the complexity and depth of the visual disruption. |
| VHS White Parasite | Features white noise and other bright artifacts typical of VHS damage, contrasting with darker visual elements. |