FairyGUI.Container
class FairyGUI.Container
Fields and Properties:
UnityEngine.RenderMode renderMode- Description:
UnityEngine.Camera renderCamera- Description:
bool opaque- Description:
UnityEngine.Vector4? clipSoftness- Description:
bool touchChildren- Description:
bool reversedMask- Description:
int numChildren- Description:
UnityEngine.Rect? clipRect- Description:
FairyGUI.DisplayObject mask- Description:
bool fairyBatching- Description:
bool tabStopChildren- Description: If true, when the container is focused, tab navigation is lock inside it.
Constructors:
FairyGUI.Container.New()- Description:
FairyGUI.Container.New(string)- Description:
- Parameter gameObjectName:
FairyGUI.Container.New(UnityEngine.GameObject)- Description:
- Parameter attachTarget:
Methods:
FairyGUI.DisplayObject AddChild(FairyGUI.DisplayObject)- Description:
- Parameter child:
- Return:
FairyGUI.DisplayObject AddChildAt(FairyGUI.DisplayObject, int)- Description:
- Parameter child:
- Parameter index:
- Return:
bool Contains(FairyGUI.DisplayObject)- Description:
- Parameter child:
- Return:
FairyGUI.DisplayObject GetChildAt(int)- Description:
- Parameter index:
- Return:
FairyGUI.DisplayObject GetChild(string)- Description:
- Parameter name:
- Return:
FairyGUI.DisplayObject[] GetChildren()- Description:
- Return:
int GetChildIndex(FairyGUI.DisplayObject)- Description:
- Parameter child:
- Return:
FairyGUI.DisplayObject RemoveChild(FairyGUI.DisplayObject)- Description:
- Parameter child:
- Return:
FairyGUI.DisplayObject RemoveChild(FairyGUI.DisplayObject, bool)- Description:
- Parameter child:
- Parameter dispose:
- Return:
FairyGUI.DisplayObject RemoveChildAt(int)- Description:
- Parameter index:
- Return:
FairyGUI.DisplayObject RemoveChildAt(int, bool)- Description:
- Parameter index:
- Parameter dispose:
- Return:
void RemoveChildren()- Description:
void RemoveChildren(int, int, bool)- Description:
- Parameter beginIndex:
- Parameter endIndex:
- Parameter dispose:
void SetChildIndex(FairyGUI.DisplayObject, int)- Description:
- Parameter child:
- Parameter index:
void SwapChildren(FairyGUI.DisplayObject, FairyGUI.DisplayObject)- Description:
- Parameter child1:
- Parameter child2:
void SwapChildrenAt(int, int)- Description:
- Parameter index1:
- Parameter index2:
void ChangeChildrenOrder(IList<int>, IList<FairyGUI.DisplayObject>)- Description:
- Parameter indice:
- Parameter objs:
IEnumerator<FairyGUI.DisplayObject> GetDescendants(bool)- Description:
- Return:
void CreateGraphics()- Description:
UnityEngine.Rect GetBounds(FairyGUI.DisplayObject)UnityEngine.Camera GetRenderCamera()- Description:
- Return:
FairyGUI.DisplayObject HitTest(UnityEngine.Vector2, bool)- Description:
- Parameter stagePoint:
- Parameter forTouch:
- Parameter displayIndex:
- Return:
bool IsAncestorOf(FairyGUI.DisplayObject)- Description:
- Parameter obj:
- Return:
void InvalidateBatchingState(bool)- Description:
- Parameter childrenChanged:
void SetChildrenLayer(int)- Description:
- Parameter value:
void Dispose()