FairyGUI.NTexture
class FairyGUI.NTexture
Fields and Properties:
UnityEngine.Rect uvRect- Description:
bool rotated- Description:
int refCount- Description:
float lastActive- Description:
FairyGUI.DestroyMethod destroyMethod- Description:
- (static)
FairyGUI.NTexture FairyGUI.NTexture.Empty- Description:
int width- Description:
int height- Description:
UnityEngine.Vector2 offset- Description:
UnityEngine.Vector2 originalSize- Description:
FairyGUI.NTexture root- Description:
bool disposed- Description:
UnityEngine.Texture nativeTexture- Description:
UnityEngine.Texture alphaTexture- Description:
Constructors:
FairyGUI.NTexture.New(UnityEngine.Texture)- Description:
- Parameter texture:
FairyGUI.NTexture.New(UnityEngine.Texture, UnityEngine.Texture, float, float)- Description:
- Parameter texture:
- Parameter xScale:
- Parameter yScale:
FairyGUI.NTexture.New(UnityEngine.Texture, UnityEngine.Rect)- Description:
- Parameter texture:
- Parameter region:
FairyGUI.NTexture.New(FairyGUI.NTexture, UnityEngine.Rect, bool)- Description:
- Parameter root:
- Parameter region:
- Parameter rotated:
FairyGUI.NTexture.New(FairyGUI.NTexture, UnityEngine.Rect, bool, UnityEngine.Vector2, UnityEngine.Vector2)- Description:
- Parameter root:
- Parameter region:
- Parameter rotated:
- Parameter originalSize:
- Parameter offset:
FairyGUI.NTexture.New(UnityEngine.Sprite)- Description:
- Parameter sprite:
Methods:
- (static)
void FairyGUI.NTexture.DisposeEmpty()- Description:
UnityEngine.Rect GetDrawRect(UnityEngine.Rect)- Description:
- Parameter drawRect:
- Return:
void GetUV(UnityEngine.Vector2[])- Description:
- Parameter uv:
void Unload()- Description:
void Unload(bool)- Description:
void Reload(UnityEngine.Texture, UnityEngine.Texture)- Description:
- Parameter nativeTexture:
- Parameter alphaTexture:
void AddRef()void ReleaseRef()void Dispose()- Description: