FairyGUI.Container
class FairyGUI.Container
Fields and Properties:
UnityEngine.RenderMode renderMode- Description:
 
UnityEngine.Camera renderCamera- Description:
 
bool opaque- Description:
 
UnityEngine.Vector4? clipSoftness- Description:
 
bool touchChildren- Description:
 
bool reversedMask- Description:
 
int numChildren- Description:
 
UnityEngine.Rect? clipRect- Description:
 
FairyGUI.DisplayObject mask- Description:
 
bool fairyBatching- Description:
 
bool tabStopChildren- Description: If true, when the container is focused, tab navigation is lock inside it.
 
Constructors:
FairyGUI.Container.New()- Description:
 
FairyGUI.Container.New(string)- Description:
 - Parameter gameObjectName:
 
FairyGUI.Container.New(UnityEngine.GameObject)- Description:
 - Parameter attachTarget:
 
Methods:
FairyGUI.DisplayObject AddChild(FairyGUI.DisplayObject)- Description:
 - Parameter child:
 - Return:
 
FairyGUI.DisplayObject AddChildAt(FairyGUI.DisplayObject, int)- Description:
 - Parameter child:
 - Parameter index:
 - Return:
 
bool Contains(FairyGUI.DisplayObject)- Description:
 - Parameter child:
 - Return:
 
FairyGUI.DisplayObject GetChildAt(int)- Description:
 - Parameter index:
 - Return:
 
FairyGUI.DisplayObject GetChild(string)- Description:
 - Parameter name:
 - Return:
 
FairyGUI.DisplayObject[] GetChildren()- Description:
 - Return:
 
int GetChildIndex(FairyGUI.DisplayObject)- Description:
 - Parameter child:
 - Return:
 
FairyGUI.DisplayObject RemoveChild(FairyGUI.DisplayObject)- Description:
 - Parameter child:
 - Return:
 
FairyGUI.DisplayObject RemoveChild(FairyGUI.DisplayObject, bool)- Description:
 - Parameter child:
 - Parameter dispose:
 - Return:
 
FairyGUI.DisplayObject RemoveChildAt(int)- Description:
 - Parameter index:
 - Return:
 
FairyGUI.DisplayObject RemoveChildAt(int, bool)- Description:
 - Parameter index:
 - Parameter dispose:
 - Return:
 
void RemoveChildren()- Description:
 
void RemoveChildren(int, int, bool)- Description:
 - Parameter beginIndex:
 - Parameter endIndex:
 - Parameter dispose:
 
void SetChildIndex(FairyGUI.DisplayObject, int)- Description:
 - Parameter child:
 - Parameter index:
 
void SwapChildren(FairyGUI.DisplayObject, FairyGUI.DisplayObject)- Description:
 - Parameter child1:
 - Parameter child2:
 
void SwapChildrenAt(int, int)- Description:
 - Parameter index1:
 - Parameter index2:
 
void ChangeChildrenOrder(IList<int>, IList<FairyGUI.DisplayObject>)- Description:
 - Parameter indice:
 - Parameter objs:
 
IEnumerator<FairyGUI.DisplayObject> GetDescendants(bool)- Description:
 - Return:
 
void CreateGraphics()- Description:
 
UnityEngine.Rect GetBounds(FairyGUI.DisplayObject)UnityEngine.Camera GetRenderCamera()- Description:
 - Return:
 
FairyGUI.DisplayObject HitTest(UnityEngine.Vector2, bool)- Description:
 - Parameter stagePoint:
 - Parameter forTouch:
 - Parameter displayIndex:
 - Return:
 
bool IsAncestorOf(FairyGUI.DisplayObject)- Description:
 - Parameter obj:
 - Return:
 
void InvalidateBatchingState(bool)- Description:
 - Parameter childrenChanged:
 
void SetChildrenLayer(int)- Description:
 - Parameter value:
 
void Dispose()