FairyGUI.NTexture
class FairyGUI.NTexture
Fields and Properties:
UnityEngine.Rect uvRect- Description:
 
bool rotated- Description:
 
int refCount- Description:
 
float lastActive- Description:
 
FairyGUI.DestroyMethod destroyMethod- Description:
 
- (static) 
FairyGUI.NTexture FairyGUI.NTexture.Empty- Description:
 
 int width- Description:
 
int height- Description:
 
UnityEngine.Vector2 offset- Description:
 
UnityEngine.Vector2 originalSize- Description:
 
FairyGUI.NTexture root- Description:
 
bool disposed- Description:
 
UnityEngine.Texture nativeTexture- Description:
 
UnityEngine.Texture alphaTexture- Description:
 
Constructors:
FairyGUI.NTexture.New(UnityEngine.Texture)- Description:
 - Parameter texture:
 
FairyGUI.NTexture.New(UnityEngine.Texture, UnityEngine.Texture, float, float)- Description:
 - Parameter texture:
 - Parameter xScale:
 - Parameter yScale:
 
FairyGUI.NTexture.New(UnityEngine.Texture, UnityEngine.Rect)- Description:
 - Parameter texture:
 - Parameter region:
 
FairyGUI.NTexture.New(FairyGUI.NTexture, UnityEngine.Rect, bool)- Description:
 - Parameter root:
 - Parameter region:
 - Parameter rotated:
 
FairyGUI.NTexture.New(FairyGUI.NTexture, UnityEngine.Rect, bool, UnityEngine.Vector2, UnityEngine.Vector2)- Description:
 - Parameter root:
 - Parameter region:
 - Parameter rotated:
 - Parameter originalSize:
 - Parameter offset:
 
FairyGUI.NTexture.New(UnityEngine.Sprite)- Description:
 - Parameter sprite:
 
Methods:
- (static) 
void FairyGUI.NTexture.DisposeEmpty()- Description:
 
 UnityEngine.Rect GetDrawRect(UnityEngine.Rect)- Description:
 - Parameter drawRect:
 - Return:
 
void GetUV(UnityEngine.Vector2[])- Description:
 - Parameter uv:
 
void Unload()- Description:
 
void Unload(bool)- Description:
 
void Reload(UnityEngine.Texture, UnityEngine.Texture)- Description:
 - Parameter nativeTexture:
 - Parameter alphaTexture:
 
void AddRef()void ReleaseRef()void Dispose()- Description: