FairyGUI.UIPanel
class FairyGUI.UIPanel
Fields and Properties:
string packageName- Description:
string componentName- Description:
FairyGUI.FitScreen fitScreen- Description:
int sortingOrder- Description:
FairyGUI.Container container- Description:
FairyGUI.GComponent ui- Description:
int EM_sortingOrder
Constructors:
FairyGUI.UIPanel.New()
Methods:
void CreateUI()- Description:
void SetSortingOrder(int, bool)- Description: Change the sorting order of the panel in runtime.
- Parameter value: sorting order value
- Parameter apply: false if you dont want the default sorting behavior. e.g. call Stage.SortWorldSpacePanelsByZOrder later.
void SetHitTestMode(FairyGUI.HitTestMode)- Description:
- Parameter value:
void CacheNativeChildrenRenderers()- Description:
void ApplyModifiedProperties(bool, bool)void MoveUI(UnityEngine.Vector3)UnityEngine.Vector3 GetUIWorldPosition()void EM_BeforeUpdate()void EM_Reload()