UnityEngine.Component
class UnityEngine.Component
Fields and Properties:
- UnityEngine.Transform transform
 - UnityEngine.GameObject gameObject
 - string tag
 - UnityEngine.Component rigidbody
 - UnityEngine.Component rigidbody2D
 - UnityEngine.Component camera
 - UnityEngine.Component light
 - UnityEngine.Component animation
 - UnityEngine.Component constantForce
 - UnityEngine.Component renderer
 - UnityEngine.Component audio
 - UnityEngine.Component networkView
 - UnityEngine.Component collider
 - UnityEngine.Component collider2D
 - UnityEngine.Component hingeJoint
 - UnityEngine.Component particleSystem
 
Constructors:
- UnityEngine.Component.New()
 
Methods:
- UnityEngine.Component GetComponent(System.Type)
 - UnityEngine.Component GetComponent(string)
 - UnityEngine.Component GetComponentInChildren(System.Type, bool)
 - UnityEngine.Component GetComponentInChildren(System.Type)
 - UnityEngine.Component[] GetComponentsInChildren(System.Type, bool)
 - UnityEngine.Component[] GetComponentsInChildren(System.Type)
 - UnityEngine.Component GetComponentInParent(System.Type)
 - UnityEngine.Component[] GetComponentsInParent(System.Type, bool)
 - UnityEngine.Component[] GetComponentsInParent(System.Type)
 - UnityEngine.Component[] GetComponents(System.Type)
 - void GetComponents(System.Type, 
System.Collections.Generic.List<UnityEngine.Component>) - bool CompareTag(string)
 - void SendMessageUpwards(string, object, UnityEngine.SendMessageOptions)
 - void SendMessageUpwards(string, object)
 - void SendMessageUpwards(string)
 - void SendMessageUpwards(string, UnityEngine.SendMessageOptions)
 - void SendMessage(string, object)
 - void SendMessage(string)n
 - void SendMessage(string, object, UnityEngine.SendMessageOptions)
 - void SendMessage(string, UnityEngine.SendMessageOptions)
 - void BroadcastMessage(string, object, UnityEngine.SendMessageOptions)
 - void BroadcastMessage(string, object)
 - void BroadcastMessage(string)
 - void BroadcastMessage(string, UnityEngine.SendMessageOptions)