UnityEngine.AudioClip
class UnityEngine.AudioClip
Fields and Properties:
- float length
 - int samples
 - int channels
 - int frequency
 - bool isReadyToPlay
 - UnityEngine.AudioClipLoadType loadType
 - bool preloadAudioData
 - bool ambisonic
 - bool loadInBackground
 - UnityEngine.AudioDataLoadState loadState
 
Methods:
- bool LoadAudioData()
 - bool UnloadAudioData()
 - bool GetData(float[], int)
 - bool SetData(float[], int)
 - (static) UnityEngine.AudioClip UnityEngine.AudioClip.Create(string, int, int, int, bool, bool)
 - (static) UnityEngine.AudioClip UnityEngine.AudioClip.Create(string, int, int, int, bool, bool, UnityEngine.AudioClip.PCMReaderCallback)
 - (static) UnityEngine.AudioClip UnityEngine.AudioClip.Create(string, int, int, int, bool, bool, UnityEngine.AudioClip.PCMReaderCallback, UnityEngine.AudioClip.PCMSetPositionCallback)
 - (static) UnityEngine.AudioClip UnityEngine.AudioClip.Create(string, int, int, int, bool)
 - (static) UnityEngine.AudioClip UnityEngine.AudioClip.Create(string, int, int, int, bool, UnityEngine.AudioClip.PCMReaderCallback)
 - (static) UnityEngine.AudioClip UnityEngine.AudioClip.Create(string, int, int, int, bool, UnityEngine.AudioClip.PCMReaderCallback, UnityEngine.AudioClip.PCMSetPositionCallback)