UnityEngine.Transform
class UnityEngine.Transform
Fields and Properties:
- UnityEngine.Vector3 position
 - UnityEngine.Vector3 localPosition
 - UnityEngine.Vector3 eulerAngles
 - UnityEngine.Vector3 localEulerAngles
 - UnityEngine.Vector3 right
 - UnityEngine.Vector3 up
 - UnityEngine.Vector3 forward
 - UnityEngine.Quaternion rotation
 - UnityEngine.Quaternion localRotation
 - UnityEngine.Vector3 localScale
 - UnityEngine.Transform parent
 - UnityEngine.Matrix4x4 worldToLocalMatrix
 - UnityEngine.Matrix4x4 localToWorldMatrix
 - UnityEngine.Transform root
 - int childCount
 - UnityEngine.Vector3 lossyScale
 - bool hasChanged
 - int hierarchyCapacity
 - int hierarchyCount
 
Methods:
- void SetParent(UnityEngine.Transform)
 - void SetParent(UnityEngine.Transform, bool)
 - void SetPositionAndRotation(UnityEngine.Vector3, UnityEngine.Quaternion)
 - void Translate(UnityEngine.Vector3, UnityEngine.Space)
 - void Translate(UnityEngine.Vector3)
 - void Translate(float, float, float, UnityEngine.Space)
 - void Translate(float, float, float)
 - void Translate(UnityEngine.Vector3, UnityEngine.Transform)
 - void Translate(float, float, float, UnityEngine.Transform)
 - void Rotate(UnityEngine.Vector3, UnityEngine.Space)
 - void Rotate(UnityEngine.Vector3)
 - void Rotate(float, float, float, UnityEngine.Space)
 - void Rotate(float, float, float)
 - void Rotate(UnityEngine.Vector3, float, UnityEngine.Space)
 - void Rotate(UnityEngine.Vector3, float)
 - void RotateAround(UnityEngine.Vector3, UnityEngine.Vector3, float)
 - void LookAt(UnityEngine.Transform, UnityEngine.Vector3)
 - void LookAt(UnityEngine.Transform)
 - void LookAt(UnityEngine.Vector3, UnityEngine.Vector3)
 - void LookAt(UnityEngine.Vector3)
 - UnityEngine.Vector3 TransformDirection(UnityEngine.Vector3)
 - UnityEngine.Vector3 TransformDirection(float, float, float)
 - UnityEngine.Vector3 InverseTransformDirection(UnityEngine.Vector3)
 - UnityEngine.Vector3 InverseTransformDirection(float, float, float)
 - UnityEngine.Vector3 TransformVector(UnityEngine.Vector3)
 - UnityEngine.Vector3 TransformVector(float, float, float)
 - UnityEngine.Vector3 InverseTransformVector(UnityEngine.Vector3)
 - UnityEngine.Vector3 InverseTransformVector(float, float, float)
 - UnityEngine.Vector3 TransformPoint(UnityEngine.Vector3)
 - UnityEngine.Vector3 TransformPoint(float, float, float)
 - UnityEngine.Vector3 InverseTransformPoint(UnityEngine.Vector3)
 - UnityEngine.Vector3 InverseTransformPoint(float, float, float)
 - void DetachChildren()
 - void SetAsFirstSibling()
 - void SetAsLastSibling()
 - void SetSiblingIndex(int)
 - int GetSiblingIndex()
 - UnityEngine.Transform Find(string)
 - bool IsChildOf(UnityEngine.Transform)
 - UnityEngine.Transform FindChild(string)
 - System.Collections.IEnumerator GetEnumerator()
 - void RotateAround(UnityEngine.Vector3, float)
 - void RotateAroundLocal(UnityEngine.Vector3, float)
 - UnityEngine.Transform GetChild(int)
 - int GetChildCount()