UnityEngine.Cubemap
class UnityEngine.Cubemap
Fields and Properties:
- UnityEngine.TextureFormat format
 - bool isReadable
 - bool streamingMipmaps
 - int streamingMipmapsPriority
 - int requestedMipmapLevel
 - int desiredMipmapLevel
 - int loadingMipmapLevel
 - int loadedMipmapLevel
 
Constructors:
- UnityEngine.Cubemap.New(int, UnityEngine.Experimental.Rendering.DefaultFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags)
 - UnityEngine.Cubemap.New(int, UnityEngine.Experimental.Rendering.GraphicsFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags)
 - UnityEngine.Cubemap.New(int, UnityEngine.TextureFormat, int)
 - UnityEngine.Cubemap.New(int, UnityEngine.Experimental.Rendering.GraphicsFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags, int)
 - UnityEngine.Cubemap.New(int, UnityEngine.TextureFormat, bool)
 
Methods:
- void UpdateExternalTexture(System.IntPtr)
 - void SmoothEdges(int)
 - void SmoothEdges()
 - UnityEngine.Color[] GetPixels(UnityEngine.CubemapFace, int)
 - UnityEngine.Color[] GetPixels(UnityEngine.CubemapFace)
 - void SetPixels(UnityEngine.Color[], UnityEngine.CubemapFace, int)
 - void SetPixels(UnityEngine.Color[], UnityEngine.CubemapFace)
 - void ClearRequestedMipmapLevel()
 - bool IsRequestedMipmapLevelLoaded()
 - (static) UnityEngine.Cubemap UnityEngine.Cubemap.CreateExternalTexture(int, UnityEngine.TextureFormat, bool, System.IntPtr)
 - void SetPixel(UnityEngine.CubemapFace, int, int, UnityEngine.Color)
 - void SetPixel(UnityEngine.CubemapFace, int, int, UnityEngine.Color, int)
 - UnityEngine.Color GetPixel(UnityEngine.CubemapFace, int, int)
 - UnityEngine.Color GetPixel(UnityEngine.CubemapFace, int, int, int)
 - void Apply(bool, bool)
 - void Apply(bool)
 - void Apply()