UnityEngine.GameObject
class UnityEngine.GameObject
Fields and Properties:
- UnityEngine.Transform transform
 - int layer
 - bool active
 - bool activeSelf
 - bool activeInHierarchy
 - bool isStatic
 - string tag
 - UnityEngine.SceneManagement.Scene scene
 - ulong sceneCullingMask
 - UnityEngine.GameObject gameObject
 - UnityEngine.Component rigidbody
 - UnityEngine.Component rigidbody2D
 - UnityEngine.Component camera
 - UnityEngine.Component light
 - UnityEngine.Component animation
 - UnityEngine.Component constantForce
 - UnityEngine.Component renderer
 - UnityEngine.Component audio
 - UnityEngine.Component networkView
 - UnityEngine.Component collider
 - UnityEngine.Component collider2D
 - UnityEngine.Component hingeJoint
 - UnityEngine.Component particleSystem
 
Constructors:
- UnityEngine.GameObject.New(string)
 - UnityEngine.GameObject.New()
 - UnityEngine.GameObject.New(string, params System.Type[])
 
Methods:
- (static) UnityEngine.GameObject UnityEngine.GameObject.CreatePrimitive(UnityEngine.PrimitiveType)
 - UnityEngine.Component GetComponent(System.Type)
 - UnityEngine.Component GetComponent(string)
 - UnityEngine.Component GetComponentInChildren(System.Type, bool)
 - UnityEngine.Component GetComponentInChildren(System.Type)
 - UnityEngine.Component GetComponentInParent(System.Type, bool)
 - UnityEngine.Component GetComponentInParent(System.Type)
 - UnityEngine.Component[] GetComponents(System.Type)
 - void GetComponents(System.Type, 
System.Collections.Generic.List<UnityEngine.Component>) - UnityEngine.Component[] GetComponentsInChildren(System.Type)
 - UnityEngine.Component[] GetComponentsInChildren(System.Type, bool)
 - UnityEngine.Component[] GetComponentsInParent(System.Type)
 - UnityEngine.Component[] GetComponentsInParent(System.Type, bool)
 - (static) UnityEngine.GameObject UnityEngine.GameObject.FindWithTag(string)
 - UnityEngine.Component AddComponent(System.Type)
 - void SetActive(bool)
 - void SetActiveRecursively(bool)
 - bool CompareTag(string)
 - (static) UnityEngine.GameObject UnityEngine.GameObject.FindGameObjectWithTag(string)
 - (static) UnityEngine.GameObject[] UnityEngine.GameObject.FindGameObjectsWithTag(string)
 - (static) UnityEngine.GameObject UnityEngine.GameObject.Find(string)
 - void SampleAnimation(UnityEngine.Object, float)
 - UnityEngine.Component AddComponent(string)
 - void PlayAnimation(UnityEngine.Object)
 - void StopAnimation()