UnityEngine.RenderTexture
class UnityEngine.RenderTexture
Fields and Properties:
- int width
 - int height
 - UnityEngine.Rendering.TextureDimension dimension
 - UnityEngine.Experimental.Rendering.GraphicsFormat graphicsFormat
 - bool useMipMap
 - bool sRGB
 - UnityEngine.VRTextureUsage vrUsage
 - UnityEngine.RenderTextureMemoryless memorylessMode
 - UnityEngine.RenderTextureFormat format
 - UnityEngine.Experimental.Rendering.GraphicsFormat stencilFormat
 - bool autoGenerateMips
 - int volumeDepth
 - int antiAliasing
 - bool bindTextureMS
 - bool enableRandomWrite
 - bool useDynamicScale
 - bool isPowerOfTwo
 - (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.active
 - UnityEngine.RenderBuffer colorBuffer
 - UnityEngine.RenderBuffer depthBuffer
 - int depth
 - UnityEngine.RenderTextureDescriptor descriptor
 - bool generateMips
 - bool isCubemap
 - bool isVolume
 - (static) bool UnityEngine.RenderTexture.enabled
 
Constructors:
- UnityEngine.RenderTexture.New(UnityEngine.RenderTextureDescriptor)
 - UnityEngine.RenderTexture.New(UnityEngine.RenderTexture)
 - UnityEngine.RenderTexture.New(int, int, int, UnityEngine.Experimental.Rendering.DefaultFormat)
 - UnityEngine.RenderTexture.New(int, int, int, UnityEngine.Experimental.Rendering.GraphicsFormat)
 - UnityEngine.RenderTexture.New(int, int, int, UnityEngine.Experimental.Rendering.GraphicsFormat, int)
 - UnityEngine.RenderTexture.New(int, int, int, UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite)
 - UnityEngine.RenderTexture.New(int, int, int, UnityEngine.RenderTextureFormat)
 - UnityEngine.RenderTexture.New(int, int, int)
 - UnityEngine.RenderTexture.New(int, int, int, UnityEngine.RenderTextureFormat, int)
 
Methods:
- System.IntPtr GetNativeDepthBufferPtr()
 - void DiscardContents(bool, bool)
 - void MarkRestoreExpected()
 - void DiscardContents()
 - void ResolveAntiAliasedSurface()
 - void ResolveAntiAliasedSurface(UnityEngine.RenderTexture)
 - void SetGlobalShaderProperty(string)
 - bool Create()
 - void Release()
 - bool IsCreated()
 - void GenerateMips()
 - void ConvertToEquirect(UnityEngine.RenderTexture, UnityEngine.Camera.MonoOrStereoscopicEye)
 - (static) bool UnityEngine.RenderTexture.SupportsStencil(UnityEngine.RenderTexture)
 - (static) void UnityEngine.RenderTexture.ReleaseTemporary(UnityEngine.RenderTexture)
 - (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(UnityEngine.RenderTextureDescriptor)
 - (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(int, int, int, UnityEngine.Experimental.Rendering.GraphicsFormat, int, UnityEngine.RenderTextureMemoryless, UnityEngine.VRTextureUsage, bool)
 - (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(int, int, int, UnityEngine.Experimental.Rendering.GraphicsFormat, int, UnityEngine.RenderTextureMemoryless, UnityEngine.VRTextureUsage)
 - (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(int, int, int, UnityEngine.Experimental.Rendering.GraphicsFormat, int, UnityEngine.RenderTextureMemoryless)
 - (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(int, int, int, UnityEngine.Experimental.Rendering.GraphicsFormat, int)
 - (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(int, int, int, UnityEngine.Experimental.Rendering.GraphicsFormat)
 - (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(int, int, int, UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite, int, UnityEngine.RenderTextureMemoryless, UnityEngine.VRTextureUsage, bool)
 - (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(int, int, int, UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite, int, UnityEngine.RenderTextureMemoryless, UnityEngine.VRTextureUsage)
 - (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(int, int, int, UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite, int, UnityEngine.RenderTextureMemoryless)
 - (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(int, int, int, UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite, int)
 - (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(int, int, int, UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite)
 - (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(int, int, int, UnityEngine.RenderTextureFormat)
 - (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(int, int, int)
 - (static) UnityEngine.RenderTexture UnityEngine.RenderTexture.GetTemporary(int, int)
 - void SetBorderColor(UnityEngine.Color)
 - UnityEngine.Vector2 GetTexelOffset()