UnityEngine.SkinnedMeshRenderer
class UnityEngine.SkinnedMeshRenderer
Fields and Properties:
- UnityEngine.SkinQuality quality
 - bool updateWhenOffscreen
 - bool forceMatrixRecalculationPerRender
 - UnityEngine.Transform rootBone
 - UnityEngine.Transform[] bones
 - UnityEngine.Mesh sharedMesh
 - bool skinnedMotionVectors
 - UnityEngine.Bounds localBounds
 
Constructors:
- UnityEngine.SkinnedMeshRenderer.New()
 
Methods:
- float GetBlendShapeWeight(int)
 - void SetBlendShapeWeight(int, float)
 - void BakeMesh(UnityEngine.Mesh)
 - void BakeMesh(UnityEngine.Mesh, bool)