UnityEngine.AI.NavMesh
class UnityEngine.AI.NavMesh
Fields and Properties:
- (static) int UnityEngine.AI.NavMesh.AllAreas
 - (static) UnityEngine.AI.NavMesh.OnNavMeshPreUpdate UnityEngine.AI.NavMesh.onPreUpdate
 - (static) float UnityEngine.AI.NavMesh.avoidancePredictionTime
 - (static) int UnityEngine.AI.NavMesh.pathfindingIterationsPerFrame
 
Methods:
- (static) bool UnityEngine.AI.NavMesh.CalculatePath(UnityEngine.Vector3, UnityEngine.Vector3, int, UnityEngine.AI.NavMeshPath)
 - (static) void UnityEngine.AI.NavMesh.SetLayerCost(int, float)
 - (static) float UnityEngine.AI.NavMesh.GetLayerCost(int)
 - (static) int UnityEngine.AI.NavMesh.GetNavMeshLayerFromName(string)
 - (static) void UnityEngine.AI.NavMesh.SetAreaCost(int, float)
 - (static) float UnityEngine.AI.NavMesh.GetAreaCost(int)
 - (static) int UnityEngine.AI.NavMesh.GetAreaFromName(string)
 - (static) UnityEngine.AI.NavMeshTriangulation UnityEngine.AI.NavMesh.CalculateTriangulation()
 - (static) void UnityEngine.AI.NavMesh.AddOffMeshLinks()
 - (static) void UnityEngine.AI.NavMesh.RestoreNavMesh()
 - (static) UnityEngine.AI.NavMeshDataInstance UnityEngine.AI.NavMesh.AddNavMeshData(UnityEngine.AI.NavMeshData)
 - (static) UnityEngine.AI.NavMeshDataInstance UnityEngine.AI.NavMesh.AddNavMeshData(UnityEngine.AI.NavMeshData, UnityEngine.Vector3, UnityEngine.Quaternion)
 - (static) void UnityEngine.AI.NavMesh.RemoveNavMeshData(UnityEngine.AI.NavMeshDataInstance)
 - (static) UnityEngine.AI.NavMeshLinkInstance UnityEngine.AI.NavMesh.AddLink(UnityEngine.AI.NavMeshLinkData)
 - (static) UnityEngine.AI.NavMeshLinkInstance UnityEngine.AI.NavMesh.AddLink(UnityEngine.AI.NavMeshLinkData, UnityEngine.Vector3, UnityEngine.Quaternion)
 - (static) void UnityEngine.AI.NavMesh.RemoveLink(UnityEngine.AI.NavMeshLinkInstance)
 - (static) bool UnityEngine.AI.NavMesh.CalculatePath(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.AI.NavMeshQueryFilter, UnityEngine.AI.NavMeshPath)
 - (static) UnityEngine.AI.NavMeshBuildSettings UnityEngine.AI.NavMesh.CreateSettings()
 - (static) void UnityEngine.AI.NavMesh.RemoveSettings(int)
 - (static) UnityEngine.AI.NavMeshBuildSettings UnityEngine.AI.NavMesh.GetSettingsByID(int)
 - (static) int UnityEngine.AI.NavMesh.GetSettingsCount()
 - (static) UnityEngine.AI.NavMeshBuildSettings UnityEngine.AI.NavMesh.GetSettingsByIndex(int)
 - (static) string UnityEngine.AI.NavMesh.GetSettingsNameFromID(int)
 - (static) void UnityEngine.AI.NavMesh.RemoveAllNavMeshData()