UnityEngine.Playables.PlayableDirector
class UnityEngine.Playables.PlayableDirector
Fields and Properties:
- UnityEngine.Playables.PlayState state
 - UnityEngine.Playables.DirectorWrapMode extrapolationMode
 - UnityEngine.Playables.PlayableAsset playableAsset
 - UnityEngine.Playables.PlayableGraph playableGraph
 - bool playOnAwake
 - UnityEngine.Playables.DirectorUpdateMode timeUpdateMode
 - double time
 - double initialTime
 - double duration
 
Constructors:
- UnityEngine.Playables.PlayableDirector.New()
 
Methods:
- void DeferredEvaluate()
 - void Play(UnityEngine.Playables.PlayableAsset)
 - void Play(UnityEngine.Playables.PlayableAsset, UnityEngine.Playables.DirectorWrapMode)
 - void SetGenericBinding(UnityEngine.Object, UnityEngine.Object)
 - void Evaluate()
 - void Play()
 - void Stop()
 - void Pause()
 - void Resume()
 - void RebuildGraph()
 - void ClearReferenceValue(UnityEngine.PropertyName)
 - void SetReferenceValue(UnityEngine.PropertyName, UnityEngine.Object)
 - UnityEngine.Object GetGenericBinding(UnityEngine.Object)
 - void ClearGenericBinding(UnityEngine.Object)
 - void RebindPlayableGraphOutputs()