UnityEngine.InputSystem.InputAction
class UnityEngine.InputSystem.InputAction
Fields and Properties:
- string name
 - UnityEngine.InputSystem.InputActionType type
 - System.Guid id
 - string expectedControlType
 - string processors
 - string interactions
 - UnityEngine.InputSystem.InputActionMap actionMap
 System.Nullable<UnityEngine.InputSystem.InputBinding>bindingMaskUnityEngine.InputSystem.Utilities.ReadOnlyArray<UnityEngine.InputSystem.InputBinding>bindingsUnityEngine.InputSystem.Utilities.ReadOnlyArray<UnityEngine.InputSystem.InputControl>controls- UnityEngine.InputSystem.InputActionPhase phase
 - bool inProgress
 - bool enabled
 - bool triggered
 - UnityEngine.InputSystem.InputControl activeControl
 - bool wantsInitialStateCheck
 
Constructors:
- UnityEngine.InputSystem.InputAction.New()
 - UnityEngine.InputSystem.InputAction.New(string, UnityEngine.InputSystem.InputActionType, string, string, string, string)
 
Methods:
- void Dispose()
 - string ToString()
 - void Enable()
 - void Disable()
 - UnityEngine.InputSystem.InputAction Clone()
 - object ReadValueAsObject()
 - void Reset()
 - bool IsPressed()
 - bool WasPressedThisFrame()
 - bool WasReleasedThisFrame()
 - bool WasPerformedThisFrame()
 - float GetTimeoutCompletionPercentage()