UnityEngine.InputSystem.InputActionAsset
class UnityEngine.InputSystem.InputActionAsset
Fields and Properties:
- (static) string UnityEngine.InputSystem.InputActionAsset.Extension
 - bool enabled
 UnityEngine.InputSystem.Utilities.ReadOnlyArray<UnityEngine.InputSystem.InputActionMap>actionMapsUnityEngine.InputSystem.Utilities.ReadOnlyArray<UnityEngine.InputSystem.InputControlScheme>controlSchemesSystem.Collections.Generic.IEnumerable<UnityEngine.InputSystem.InputBinding>bindingsSystem.Nullable<UnityEngine.InputSystem.InputBinding>bindingMaskSystem.Nullable<UnityEngine.InputSystem.Utilities.ReadOnlyArray<UnityEngine.InputSystem.InputDevice>>devices
Constructors:
- UnityEngine.InputSystem.InputActionAsset.New()
 
Methods:
- string ToJson()
 - void LoadFromJson(string)
 - (static) UnityEngine.InputSystem.InputActionAsset UnityEngine.InputSystem.InputActionAsset.FromJson(string)
 - UnityEngine.InputSystem.InputAction FindAction(string, bool)
 - UnityEngine.InputSystem.InputActionMap FindActionMap(string, bool)
 - UnityEngine.InputSystem.InputActionMap FindActionMap(System.Guid)
 - UnityEngine.InputSystem.InputAction FindAction(System.Guid)
 - int FindControlSchemeIndex(string)
 System.Nullable<UnityEngine.InputSystem.InputControlScheme>FindControlScheme(string)- bool IsUsableWithDevice(UnityEngine.InputSystem.InputDevice)
 - void Enable()
 - void Disable()
 - bool Contains(UnityEngine.InputSystem.InputAction)
 System.Collections.Generic.IEnumerator<UnityEngine.InputSystem.InputAction>GetEnumerator()