UnityEngine.UI.InputField
class UnityEngine.UI.InputField
Fields and Properties:
- bool shouldHideMobileInput
 - bool shouldActivateOnSelect
 - string text
 - bool isFocused
 - float caretBlinkRate
 - int caretWidth
 - UnityEngine.UI.Text textComponent
 - UnityEngine.UI.Graphic placeholder
 - UnityEngine.Color caretColor
 - bool customCaretColor
 - UnityEngine.Color selectionColor
 - UnityEngine.UI.InputField.SubmitEvent onEndEdit
 - UnityEngine.UI.InputField.OnChangeEvent onValueChange
 - UnityEngine.UI.InputField.OnChangeEvent onValueChanged
 - UnityEngine.UI.InputField.OnValidateInput onValidateInput
 - int characterLimit
 - UnityEngine.UI.InputField.ContentType contentType
 - UnityEngine.UI.InputField.LineType lineType
 - UnityEngine.UI.InputField.SubmitKeys submitKeys
 - UnityEngine.UI.InputField.InputType inputType
 - UnityEngine.TouchScreenKeyboard touchScreenKeyboard
 - UnityEngine.TouchScreenKeyboardType keyboardType
 - UnityEngine.UI.InputField.CharacterValidation characterValidation
 - bool readOnly
 - bool multiLine
 - char asteriskChar
 - bool wasCanceled
 - int caretSelectPosition
 - int caretPosition
 - UnityEngine.UI.InputField.CaretPositionOnFocus caretPositionOnFocus
 - int selectionAnchorPosition
 - int selectionFocusPosition
 - float minWidth
 - float preferredWidth
 - float flexibleWidth
 - float minHeight
 - float preferredHeight
 - float flexibleHeight
 - int layoutPriority
 
Methods:
- void SetTextWithoutNotify(string)
 - void MoveTextEnd(bool)
 - void MoveTextStart(bool)
 - UnityEngine.Vector2 ScreenToLocal(UnityEngine.Vector2)
 - void OnBeginDrag(UnityEngine.EventSystems.PointerEventData)
 - void OnDrag(UnityEngine.EventSystems.PointerEventData)
 - void OnEndDrag(UnityEngine.EventSystems.PointerEventData)
 - void OnPointerDown(UnityEngine.EventSystems.PointerEventData)
 - void ProcessEvent(UnityEngine.Event)
 - void OnUpdateSelected(UnityEngine.EventSystems.BaseEventData)
 - void ForceLabelUpdate()
 - void Rebuild(UnityEngine.UI.CanvasUpdate)
 - void LayoutComplete()
 - void GraphicUpdateComplete()
 - void ActivateInputField()
 - void OnSelect(UnityEngine.EventSystems.BaseEventData)
 - void OnPointerClick(UnityEngine.EventSystems.PointerEventData)
 - void DeactivateInputField()
 - void OnDeselect(UnityEngine.EventSystems.BaseEventData)
 - void OnSubmit(UnityEngine.EventSystems.BaseEventData)
 - void CalculateLayoutInputHorizontal()
 - void CalculateLayoutInputVertical()