UnityEngine.Animation
class UnityEngine.Animation
Fields and Properties:
- UnityEngine.AnimationClip clip
 - bool playAutomatically
 - UnityEngine.WrapMode wrapMode
 - bool isPlaying
 - bool animatePhysics
 - bool animateOnlyIfVisible
 - UnityEngine.AnimationCullingType cullingType
 - UnityEngine.Bounds localBounds
 
Constructors:
- UnityEngine.Animation.New()
 
Methods:
- void Stop()
 - void Stop(string)
 - void Rewind()
 - void Rewind(string)
 - void Sample()
 - bool IsPlaying(string)
 - bool Play()
 - bool Play(UnityEngine.PlayMode)
 - bool Play(string)
 - bool Play(string, UnityEngine.PlayMode)
 - void CrossFade(string)
 - void CrossFade(string, float)
 - void CrossFade(string, float, UnityEngine.PlayMode)
 - void Blend(string)
 - void Blend(string, float)
 - void Blend(string, float, float)
 - UnityEngine.AnimationState CrossFadeQueued(string)
 - UnityEngine.AnimationState CrossFadeQueued(string, float)
 - UnityEngine.AnimationState CrossFadeQueued(string, float, UnityEngine.QueueMode)
 - UnityEngine.AnimationState CrossFadeQueued(string, float, UnityEngine.QueueMode, UnityEngine.PlayMode)
 - UnityEngine.AnimationState PlayQueued(string)
 - UnityEngine.AnimationState PlayQueued(string, UnityEngine.QueueMode)
 - UnityEngine.AnimationState PlayQueued(string, UnityEngine.QueueMode, UnityEngine.PlayMode)
 - void AddClip(UnityEngine.AnimationClip, string)
 - void AddClip(UnityEngine.AnimationClip, string, int, int)
 - void AddClip(UnityEngine.AnimationClip, string, int, int, bool)
 - void RemoveClip(UnityEngine.AnimationClip)
 - void RemoveClip(string)
 - int GetClipCount()
 - bool Play(UnityEngine.AnimationPlayMode)
 - bool Play(string, UnityEngine.AnimationPlayMode)
 - void SyncLayer(int)
 - System.Collections.IEnumerator GetEnumerator()
 - UnityEngine.AnimationClip GetClip(string)