UnityEngine.Vector4
class UnityEngine.Vector4
Fields and Properties:
- (static) float UnityEngine.Vector4.kEpsilon
 - float x
 - float y
 - float z
 - float w
 - UnityEngine.Vector4 normalized
 - float magnitude
 - float sqrMagnitude
 - (static) UnityEngine.Vector4 UnityEngine.Vector4.zero
 - (static) UnityEngine.Vector4 UnityEngine.Vector4.one
 - (static) UnityEngine.Vector4 UnityEngine.Vector4.positiveInfinity
 - (static) UnityEngine.Vector4 UnityEngine.Vector4.negativeInfinity
 
Constructors:
- UnityEngine.Vector4.New(float, float, float, float)
 - UnityEngine.Vector4.New(float, float, float)
 - UnityEngine.Vector4.New(float, float)
 
Methods:
- void Set(float, float, float, float)
 - (static) UnityEngine.Vector4 UnityEngine.Vector4.Lerp(UnityEngine.Vector4, UnityEngine.Vector4, float)
 - (static) UnityEngine.Vector4 UnityEngine.Vector4.LerpUnclamped(UnityEngine.Vector4, UnityEngine.Vector4, float)
 - (static) UnityEngine.Vector4 UnityEngine.Vector4.MoveTowards(UnityEngine.Vector4, UnityEngine.Vector4, float)
 - (static) UnityEngine.Vector4 UnityEngine.Vector4.Scale(UnityEngine.Vector4, UnityEngine.Vector4)
 - void Scale(UnityEngine.Vector4)
 - int GetHashCode()
 - bool Equals(object)
 - bool Equals(UnityEngine.Vector4)
 - (static) UnityEngine.Vector4 UnityEngine.Vector4.Normalize(UnityEngine.Vector4)
 - void Normalize()
 - (static) float UnityEngine.Vector4.Dot(UnityEngine.Vector4, UnityEngine.Vector4)
 - (static) UnityEngine.Vector4 UnityEngine.Vector4.Project(UnityEngine.Vector4, UnityEngine.Vector4)
 - (static) float UnityEngine.Vector4.Distance(UnityEngine.Vector4, UnityEngine.Vector4)
 - (static) float UnityEngine.Vector4.Magnitude(UnityEngine.Vector4)
 - (static) UnityEngine.Vector4 UnityEngine.Vector4.Min(UnityEngine.Vector4, UnityEngine.Vector4)
 - (static) UnityEngine.Vector4 UnityEngine.Vector4.Max(UnityEngine.Vector4, UnityEngine.Vector4)
 - string ToString()
 - string ToString(string)
 - string ToString(string, System.IFormatProvider)
 - (static) float UnityEngine.Vector4.SqrMagnitude(UnityEngine.Vector4)
 - float SqrMagnitude()