UnityEngine.Rigidbody
class UnityEngine.Rigidbody
Fields and Properties:
- UnityEngine.Vector3 velocity
 - UnityEngine.Vector3 angularVelocity
 - float drag
 - float angularDrag
 - float mass
 - bool useGravity
 - float maxDepenetrationVelocity
 - bool isKinematic
 - bool freezeRotation
 - UnityEngine.RigidbodyConstraints constraints
 - UnityEngine.CollisionDetectionMode collisionDetectionMode
 - UnityEngine.Vector3 centerOfMass
 - UnityEngine.Vector3 worldCenterOfMass
 - UnityEngine.Quaternion inertiaTensorRotation
 - UnityEngine.Vector3 inertiaTensor
 - bool detectCollisions
 - UnityEngine.Vector3 position
 - UnityEngine.Quaternion rotation
 - UnityEngine.RigidbodyInterpolation interpolation
 - int solverIterations
 - float sleepThreshold
 - float maxAngularVelocity
 - int solverVelocityIterations
 - float sleepVelocity
 - float sleepAngularVelocity
 - bool useConeFriction
 - int solverIterationCount
 - int solverVelocityIterationCount
 
Constructors:
- UnityEngine.Rigidbody.New()
 
Methods:
- void SetDensity(float)
 - void MovePosition(UnityEngine.Vector3)
 - void MoveRotation(UnityEngine.Quaternion)
 - void Sleep()
 - bool IsSleeping()
 - void WakeUp()
 - void ResetCenterOfMass()
 - void ResetInertiaTensor()
 - UnityEngine.Vector3 GetRelativePointVelocity(UnityEngine.Vector3)
 - UnityEngine.Vector3 GetPointVelocity(UnityEngine.Vector3)
 - void SetMaxAngularVelocity(float)
 - void AddForce(UnityEngine.Vector3, UnityEngine.ForceMode)
 - void AddForce(UnityEngine.Vector3)
 - void AddForce(float, float, float, UnityEngine.ForceMode)
 - void AddForce(float, float, float)
 - void AddRelativeForce(UnityEngine.Vector3, UnityEngine.ForceMode)
 - void AddRelativeForce(UnityEngine.Vector3)
 - void AddRelativeForce(float, float, float, UnityEngine.ForceMode)
 - void AddRelativeForce(float, float, float)
 - void AddTorque(UnityEngine.Vector3, UnityEngine.ForceMode)
 - void AddTorque(UnityEngine.Vector3)
 - void AddTorque(float, float, float, UnityEngine.ForceMode)
 - void AddTorque(float, float, float)
 - void AddRelativeTorque(UnityEngine.Vector3, UnityEngine.ForceMode)
 - void AddRelativeTorque(UnityEngine.Vector3)
 - void AddRelativeTorque(float, float, float, UnityEngine.ForceMode)
 - void AddRelativeTorque(float, float, float)
 - void AddForceAtPosition(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.ForceMode)
 - void AddForceAtPosition(UnityEngine.Vector3, UnityEngine.Vector3)
 - void AddExplosionForce(float, UnityEngine.Vector3, float, float, UnityEngine.ForceMode)
 - void AddExplosionForce(float, UnityEngine.Vector3, float, float)
 - void AddExplosionForce(float, UnityEngine.Vector3, float)
 - UnityEngine.Vector3 ClosestPointOnBounds(UnityEngine.Vector3)
 - UnityEngine.RaycastHit[] SweepTestAll(UnityEngine.Vector3, float, UnityEngine.QueryTriggerInteraction)
 - UnityEngine.RaycastHit[] SweepTestAll(UnityEngine.Vector3, float)
 - UnityEngine.RaycastHit[] SweepTestAll(UnityEngine.Vector3)