UnityEngine.Rect
class UnityEngine.Rect
Fields and Properties:
- (static) UnityEngine.Rect UnityEngine.Rect.zero
 - float x
 - float y
 - UnityEngine.Vector2 position
 - UnityEngine.Vector2 center
 - UnityEngine.Vector2 min
 - UnityEngine.Vector2 max
 - float width
 - float height
 - UnityEngine.Vector2 size
 - float xMin
 - float yMin
 - float xMax
 - float yMax
 - float left
 - float right
 - float top
 - float bottom
 
Constructors:
- UnityEngine.Rect.New(float, float, float, float)
 - UnityEngine.Rect.New(UnityEngine.Vector2, UnityEngine.Vector2)
 - UnityEngine.Rect.New(UnityEngine.Rect)
 
Methods:
- (static) UnityEngine.Rect UnityEngine.Rect.MinMaxRect(float, float, float, float)
 - void Set(float, float, float, float)
 - bool Contains(UnityEngine.Vector2)
 - bool Contains(UnityEngine.Vector3)
 - bool Contains(UnityEngine.Vector3, bool)
 - bool Overlaps(UnityEngine.Rect)
 - bool Overlaps(UnityEngine.Rect, bool)
 - (static) UnityEngine.Vector2 UnityEngine.Rect.NormalizedToPoint(UnityEngine.Rect, UnityEngine.Vector2)
 - (static) UnityEngine.Vector2 UnityEngine.Rect.PointToNormalized(UnityEngine.Rect, UnityEngine.Vector2)
 - int GetHashCode()
 - bool Equals(object)
 - bool Equals(UnityEngine.Rect)
 - string ToString()
 - string ToString(string)
 - string ToString(string, System.IFormatProvider)