UnityEngine.Color
class UnityEngine.Color
Fields and Properties:
- float r
 - float g
 - float b
 - float a
 - (static) UnityEngine.Color UnityEngine.Color.red
 - (static) UnityEngine.Color UnityEngine.Color.green
 - (static) UnityEngine.Color UnityEngine.Color.blue
 - (static) UnityEngine.Color UnityEngine.Color.white
 - (static) UnityEngine.Color UnityEngine.Color.black
 - (static) UnityEngine.Color UnityEngine.Color.yellow
 - (static) UnityEngine.Color UnityEngine.Color.cyan
 - (static) UnityEngine.Color UnityEngine.Color.magenta
 - (static) UnityEngine.Color UnityEngine.Color.gray
 - (static) UnityEngine.Color UnityEngine.Color.grey
 - (static) UnityEngine.Color UnityEngine.Color.clear
 - float grayscale
 - UnityEngine.Color linear
 - UnityEngine.Color gamma
 - float maxColorComponent
 
Constructors:
- UnityEngine.Color.New(float, float, float, float)
 - UnityEngine.Color.New(float, float, float)
 
Methods:
- string ToString()
 - string ToString(string)
 - string ToString(string, System.IFormatProvider)
 - int GetHashCode()
 - bool Equals(object)
 - bool Equals(UnityEngine.Color)
 - (static) UnityEngine.Color UnityEngine.Color.Lerp(UnityEngine.Color, UnityEngine.Color, float)
 - (static) UnityEngine.Color UnityEngine.Color.LerpUnclamped(UnityEngine.Color, UnityEngine.Color, float)
 - (static) UnityEngine.Color UnityEngine.Color.HSVToRGB(float, float, float)
 - (static) UnityEngine.Color UnityEngine.Color.HSVToRGB(float, float, float, bool)