UnityEngine.Texture2D
class UnityEngine.Texture2D
Fields and Properties:
- UnityEngine.TextureFormat format
 - bool ignoreMipmapLimit
 - (static) UnityEngine.Texture2D UnityEngine.Texture2D.whiteTexture
 - (static) UnityEngine.Texture2D UnityEngine.Texture2D.blackTexture
 - (static) UnityEngine.Texture2D UnityEngine.Texture2D.redTexture
 - (static) UnityEngine.Texture2D UnityEngine.Texture2D.grayTexture
 - (static) UnityEngine.Texture2D UnityEngine.Texture2D.linearGrayTexture
 - (static) UnityEngine.Texture2D UnityEngine.Texture2D.normalTexture
 - bool isReadable
 - bool vtOnly
 - bool streamingMipmaps
 - int streamingMipmapsPriority
 - int requestedMipmapLevel
 - int minimumMipmapLevel
 - int calculatedMipmapLevel
 - int desiredMipmapLevel
 - int loadingMipmapLevel
 - int loadedMipmapLevel
 - bool alphaIsTransparency
 
Constructors:
- UnityEngine.Texture2D.New(int, int, UnityEngine.Experimental.Rendering.DefaultFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags)
 - UnityEngine.Texture2D.New(int, int, UnityEngine.Experimental.Rendering.GraphicsFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags)
 - UnityEngine.Texture2D.New(int, int, UnityEngine.Experimental.Rendering.GraphicsFormat, int, UnityEngine.Experimental.Rendering.TextureCreationFlags)
 - UnityEngine.Texture2D.New(int, int, UnityEngine.TextureFormat, int, bool)
 - UnityEngine.Texture2D.New(int, int, UnityEngine.TextureFormat, bool, bool)
 - UnityEngine.Texture2D.New(int, int, UnityEngine.TextureFormat, bool)
 - UnityEngine.Texture2D.New(int, int)
 
Methods:
- void Compress(bool)
 - void ClearRequestedMipmapLevel()
 - bool IsRequestedMipmapLevelLoaded()
 - void ClearMinimumMipmapLevel()
 - void UpdateExternalTexture(System.IntPtr)
 - byte[] GetRawTextureData()
 - UnityEngine.Color[] GetPixels(int, int, int, int, int)
 - UnityEngine.Color[] GetPixels(int, int, int, int)
 - UnityEngine.Color32[] GetPixels32(int)
 - UnityEngine.Color32[] GetPixels32()
 - UnityEngine.Rect[] PackTextures(UnityEngine.Texture2D[], int, int, bool)
 - UnityEngine.Rect[] PackTextures(UnityEngine.Texture2D[], int, int)
 - UnityEngine.Rect[] PackTextures(UnityEngine.Texture2D[], int)
 - (static) UnityEngine.Texture2D UnityEngine.Texture2D.CreateExternalTexture(int, int, UnityEngine.TextureFormat, bool, bool, System.IntPtr)
 - void SetPixel(int, int, UnityEngine.Color)
 - void SetPixel(int, int, UnityEngine.Color, int)
 - void SetPixels(int, int, int, int, UnityEngine.Color[], int)
 - void SetPixels(int, int, int, int, UnityEngine.Color[])
 - void SetPixels(UnityEngine.Color[], int)
 - void SetPixels(UnityEngine.Color[])
 - UnityEngine.Color GetPixel(int, int)
 - UnityEngine.Color GetPixel(int, int, int)
 - UnityEngine.Color GetPixelBilinear(float, float)
 - UnityEngine.Color GetPixelBilinear(float, float, int)
 - void LoadRawTextureData(System.IntPtr, int)
 - void LoadRawTextureData(byte[])
 - void Apply(bool, bool)
 - void Apply(bool)
 - void Apply()
 - bool Resize(int, int)
 - bool Resize(int, int, UnityEngine.TextureFormat, bool)
 - bool Resize(int, int, UnityEngine.Experimental.Rendering.GraphicsFormat, bool)
 - void ReadPixels(UnityEngine.Rect, int, int, bool)
 - void ReadPixels(UnityEngine.Rect, int, int)
 - (static) bool UnityEngine.Texture2D.GenerateAtlas(UnityEngine.Vector2[], int, int, 
System.Collections.Generic.List<UnityEngine.Rect>) - void SetPixels32(UnityEngine.Color32[], int)
 - void SetPixels32(UnityEngine.Color32[])
 - void SetPixels32(int, int, int, int, UnityEngine.Color32[], int)
 - void SetPixels32(int, int, int, int, UnityEngine.Color32[])
 - UnityEngine.Color[] GetPixels(int)
 - UnityEngine.Color[] GetPixels()