UnityEngine.Bounds
class UnityEngine.Bounds
Fields and Properties:
- UnityEngine.Vector3 center
 - UnityEngine.Vector3 size
 - UnityEngine.Vector3 extents
 - UnityEngine.Vector3 min
 - UnityEngine.Vector3 max
 
Constructors:
- UnityEngine.Bounds.New(UnityEngine.Vector3, UnityEngine.Vector3)
 
Methods:
- int GetHashCode()
 - bool Equals(object)
 - bool Equals(UnityEngine.Bounds)
 - void SetMinMax(UnityEngine.Vector3, UnityEngine.Vector3)
 - void Encapsulate(UnityEngine.Vector3)
 - void Encapsulate(UnityEngine.Bounds)
 - void Expand(float)
 - void Expand(UnityEngine.Vector3)
 - bool Intersects(UnityEngine.Bounds)
 - bool IntersectRay(UnityEngine.Ray)
 - string ToString()
 - string ToString(string)
 - string ToString(string, System.IFormatProvider)
 - bool Contains(UnityEngine.Vector3)
 - float SqrDistance(UnityEngine.Vector3)
 - UnityEngine.Vector3 ClosestPoint(UnityEngine.Vector3)