UnityEngine.Vector2
class UnityEngine.Vector2
Fields and Properties:
- float x
 - float y
 - (static) float UnityEngine.Vector2.kEpsilon
 - (static) float UnityEngine.Vector2.kEpsilonNormalSqrt
 - UnityEngine.Vector2 normalized
 - float magnitude
 - float sqrMagnitude
 - (static) UnityEngine.Vector2 UnityEngine.Vector2.zero
 - (static) UnityEngine.Vector2 UnityEngine.Vector2.one
 - (static) UnityEngine.Vector2 UnityEngine.Vector2.up
 - (static) UnityEngine.Vector2 UnityEngine.Vector2.down
 - (static) UnityEngine.Vector2 UnityEngine.Vector2.left
 - (static) UnityEngine.Vector2 UnityEngine.Vector2.right
 - (static) UnityEngine.Vector2 UnityEngine.Vector2.positiveInfinity
 - (static) UnityEngine.Vector2 UnityEngine.Vector2.negativeInfinity
 
Constructors:
- UnityEngine.Vector2.New(float, float)
 
Methods:
- void Set(float, float)
 - (static) UnityEngine.Vector2 UnityEngine.Vector2.Lerp(UnityEngine.Vector2, UnityEngine.Vector2, float)
 - (static) UnityEngine.Vector2 UnityEngine.Vector2.LerpUnclamped(UnityEngine.Vector2, UnityEngine.Vector2, float)
 - (static) UnityEngine.Vector2 UnityEngine.Vector2.MoveTowards(UnityEngine.Vector2, UnityEngine.Vector2, float)
 - (static) UnityEngine.Vector2 UnityEngine.Vector2.Scale(UnityEngine.Vector2, UnityEngine.Vector2)
 - void Scale(UnityEngine.Vector2)
 - void Normalize()
 - string ToString()
 - string ToString(string)
 - string ToString(string, System.IFormatProvider)
 - int GetHashCode()
 - bool Equals(object)
 - bool Equals(UnityEngine.Vector2)
 - (static) UnityEngine.Vector2 UnityEngine.Vector2.Reflect(UnityEngine.Vector2, UnityEngine.Vector2)
 - (static) UnityEngine.Vector2 UnityEngine.Vector2.Perpendicular(UnityEngine.Vector2)
 - (static) float UnityEngine.Vector2.Dot(UnityEngine.Vector2, UnityEngine.Vector2)
 - (static) float UnityEngine.Vector2.Angle(UnityEngine.Vector2, UnityEngine.Vector2)
 - (static) float UnityEngine.Vector2.SignedAngle(UnityEngine.Vector2, UnityEngine.Vector2)
 - (static) float UnityEngine.Vector2.Distance(UnityEngine.Vector2, UnityEngine.Vector2)
 - (static) UnityEngine.Vector2 UnityEngine.Vector2.ClampMagnitude(UnityEngine.Vector2, float)
 - (static) float UnityEngine.Vector2.SqrMagnitude(UnityEngine.Vector2)
 - float SqrMagnitude()
 - (static) UnityEngine.Vector2 UnityEngine.Vector2.Min(UnityEngine.Vector2, UnityEngine.Vector2)
 - (static) UnityEngine.Vector2 UnityEngine.Vector2.Max(UnityEngine.Vector2, UnityEngine.Vector2)
 - (static) UnityEngine.Vector2 UnityEngine.Vector2.SmoothDamp(UnityEngine.Vector2, UnityEngine.Vector2, ref UnityEngine.Vector2, float, float)
 - (static) UnityEngine.Vector2 UnityEngine.Vector2.SmoothDamp(UnityEngine.Vector2, UnityEngine.Vector2, ref UnityEngine.Vector2, float)
 - (static) UnityEngine.Vector2 UnityEngine.Vector2.SmoothDamp(UnityEngine.Vector2, UnityEngine.Vector2, ref UnityEngine.Vector2, float, float, float)