UnityEngine.EventSystems.EventSystem
class UnityEngine.EventSystems.EventSystem
Fields and Properties:
- (static) UnityEngine.EventSystems.EventSystem UnityEngine.EventSystems.EventSystem.current
 - bool sendNavigationEvents
 - int pixelDragThreshold
 - UnityEngine.EventSystems.BaseInputModule currentInputModule
 - UnityEngine.GameObject firstSelectedGameObject
 - UnityEngine.GameObject currentSelectedGameObject
 - UnityEngine.GameObject lastSelectedGameObject
 - bool isFocused
 - bool alreadySelecting
 
Methods:
- void UpdateModules()
 - void SetSelectedGameObject(UnityEngine.GameObject, UnityEngine.EventSystems.BaseEventData)
 - void SetSelectedGameObject(UnityEngine.GameObject)
 - void RaycastAll(UnityEngine.EventSystems.PointerEventData, 
System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult>) - bool IsPointerOverGameObject()
 - bool IsPointerOverGameObject(int)
 - string ToString()