UnityEngine.AI.NavMeshBuildSettings
class UnityEngine.AI.NavMeshBuildSettings
Fields and Properties:
- int agentTypeID
 - float agentRadius
 - float agentHeight
 - float agentSlope
 - float agentClimb
 - float minRegionArea
 - bool overrideVoxelSize
 - float voxelSize
 - bool overrideTileSize
 - int tileSize
 - uint maxJobWorkers
 - bool preserveTilesOutsideBounds
 - UnityEngine.AI.NavMeshBuildDebugSettings debug
 
Methods:
- string[] ValidationReport(UnityEngine.Bounds)