UnityEngine.AI.OffMeshLink
class UnityEngine.AI.OffMeshLink
Fields and Properties:
- bool activated
 - bool occupied
 - float costOverride
 - bool biDirectional
 - int navMeshLayer
 - int area
 - bool autoUpdatePositions
 - UnityEngine.Transform startTransform
 - UnityEngine.Transform endTransform
 
Constructors:
- UnityEngine.AI.OffMeshLink.New()
 
Methods:
- void UpdatePositions()