UnityEngine.InputSystem.InputActionMap
class UnityEngine.InputSystem.InputActionMap
Fields and Properties:
- string name
 - UnityEngine.InputSystem.InputActionAsset asset
 - System.Guid id
 - bool enabled
 UnityEngine.InputSystem.Utilities.ReadOnlyArray<UnityEngine.InputSystem.InputAction>actionsUnityEngine.InputSystem.Utilities.ReadOnlyArray<UnityEngine.InputSystem.InputBinding>bindingsUnityEngine.InputSystem.Utilities.ReadOnlyArray<UnityEngine.InputSystem.InputControlScheme>controlSchemesSystem.Nullable<UnityEngine.InputSystem.InputBinding>bindingMaskSystem.Nullable<UnityEngine.InputSystem.Utilities.ReadOnlyArray<UnityEngine.InputSystem.InputDevice>>devices
Constructors:
- UnityEngine.InputSystem.InputActionMap.New()
 - UnityEngine.InputSystem.InputActionMap.New(string)
 
Methods:
- void Dispose()
 - UnityEngine.InputSystem.InputAction FindAction(string, bool)
 - UnityEngine.InputSystem.InputAction FindAction(System.Guid)
 - bool IsUsableWithDevice(UnityEngine.InputSystem.InputDevice)
 - void Enable()
 - void Disable()
 - UnityEngine.InputSystem.InputActionMap Clone()
 - bool Contains(UnityEngine.InputSystem.InputAction)
 - string ToString()
 System.Collections.Generic.IEnumerator<UnityEngine.InputSystem.InputAction>GetEnumerator()- (static) UnityEngine.InputSystem.InputActionMap[] UnityEngine.InputSystem.InputActionMap.FromJson(string)
 - (static) string UnityEngine.InputSystem.InputActionMap.ToJson(
System.Collections.Generic.IEnumerable<UnityEngine.InputSystem.InputActionMap>) - string ToJson()
 - void OnBeforeSerialize()
 - void OnAfterDeserialize()