UnityEngine.InputSystem.InputBinding
class UnityEngine.InputSystem.InputBinding
Fields and Properties:
- (static) char UnityEngine.InputSystem.InputBinding.Separator
 - string name
 - System.Guid id
 - string path
 - string overridePath
 - string interactions
 - string overrideInteractions
 - string processors
 - string overrideProcessors
 - string groups
 - string action
 - bool isComposite
 - bool isPartOfComposite
 - bool hasOverrides
 - string effectivePath
 - string effectiveInteractions
 - string effectiveProcessors
 
Constructors:
- UnityEngine.InputSystem.InputBinding.New(string, string, string, string, string, string)
 
Methods:
- string GetNameOfComposite()
 - (static) UnityEngine.InputSystem.InputBinding UnityEngine.InputSystem.InputBinding.MaskByGroup(string)
 - bool Equals(UnityEngine.InputSystem.InputBinding)
 - bool Equals(object)
 - int GetHashCode()
 - string ToString()
 - string ToDisplayString(UnityEngine.InputSystem.InputBinding.DisplayStringOptions, UnityEngine.InputSystem.InputControl)
 - bool Matches(UnityEngine.InputSystem.InputBinding)