UnityEngine.InputSystem.UI.InputSystemUIInputModule
class UnityEngine.InputSystem.UI.InputSystemUIInputModule
Fields and Properties:
- bool deselectOnBackgroundClick
 - UnityEngine.InputSystem.UI.UIPointerBehavior pointerBehavior
 - float moveRepeatDelay
 - float moveRepeatRate
 - float repeatRate
 - float repeatDelay
 - UnityEngine.Transform xrTrackingOrigin
 - float trackedDeviceDragThresholdMultiplier
 - UnityEngine.InputSystem.InputActionReference point
 - UnityEngine.InputSystem.InputActionReference scrollWheel
 - UnityEngine.InputSystem.InputActionReference leftClick
 - UnityEngine.InputSystem.InputActionReference middleClick
 - UnityEngine.InputSystem.InputActionReference rightClick
 - UnityEngine.InputSystem.InputActionReference move
 - UnityEngine.InputSystem.InputActionReference submit
 - UnityEngine.InputSystem.InputActionReference cancel
 - UnityEngine.InputSystem.InputActionReference trackedDeviceOrientation
 - UnityEngine.InputSystem.InputActionReference trackedDevicePosition
 - UnityEngine.InputSystem.InputActionReference trackedDeviceSelect
 - UnityEngine.InputSystem.InputActionAsset actionsAsset
 
Constructors:
- UnityEngine.InputSystem.UI.InputSystemUIInputModule.New()
 
Methods:
- void ActivateModule()
 - bool IsPointerOverGameObject(int)
 - UnityEngine.EventSystems.RaycastResult GetLastRaycastResult(int)
 - void AssignDefaultActions()
 - void UnassignActions()
 - void Process()